StarCraft enhanced upon its predecessor Warcraft II, which highlighted two extremely comparable playable factions, by introducing asymmetry in between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-recognized 1996 SSI launch War Wind. The device sorts available to Each and every race define its racial id. The 헬스 Protoss can subject strong and high-priced warriors and machinery, while the Zerg depend on sheer figures and pace to overwhelm their opponents.
The compared to method also incorporates the "Archon" option, in which the matches are ostensibly 1v1 but multiple human participant control what is normally managed by one person.